Fun-based learning for Islamic education in Malaysian primary school: An empirical insights from Metaverse Spatial.IO
Keywords:
Fun-based learning, Metaverse, Spatial.io, Islamic education, Malaysia, immersive learningAbstract
This review article explores the potential of integrating fun-based learning within Metaverse Spatial. io to enhance interactive engagement and comprehension in Islamic education for Malaysian primary schools. Technology has made learning significantly more engaging. In Malaysia, Islamic education presents challenges in making lessons engaging while preserving their spiritual significance. The Metaverse, particularly Spatial.io, which develops 3D educational environments, may help tackle this problem, yet its educational facets within the Islamic context have not been extensively researched. The databases Scopus, Web of Science, ERIC, and Google Scholar were systematically examined for publications concerning the years 2021 to 2026. Terms searched included “fun-based learning,” “Metaverse,” “Spatial. io,” and “Islamic education.” A systematic review of research was performed to highlight educational benefits, obstacles, and prospective avenues. Spatial. interact with one another and meaningfully deepen our understanding of our deen together. However, challenges vary from inadequate infrastructure and untrained educators to ethical concerns and limited empirical data. Spatial. io) seems encouraging for rejuvenating Islamic education through interactive and values-oriented teaching methods. The authors suggest that upcoming research should develop culturally sensitive models and assess the lasting educational and spiritual effects of these results.










